Less emissive details by default (they'll be active mostly when the character's hidden).The old character was almost fully grey, there's now more bright colored details all around the body. The main scarf and loose clothes will feature cloth physics. A lot more little details like loose cloth pieces, belts, ragged cloth, etc.Character Design Here's the new Aragami Character Concept revealed some weeks ago. There's been some heavy work this month fixing the issues found on the Kickstarter footage. There's a new pledge level for getting console keys which also includes a new character skin. Unity is behaving quite happily with the XBONE dev kit, so I'm optimistic about the other environments. We are currently testing builds on Xbox One, and we expect to test everything on Wii U and PS4 on the following months. I will just write here the link to the update: Console Development This was our big announcement. World In one of the latest updates we talk a bit about the world of Twin Souls and the scale of your journey. I think it would add a lot of value to the game. In the future it would be cool to save/load level designs from a binary or a XML format, and share them with the community (Steam Workshop?). The vanilla Unity nav meshes are baked, but we are using the RAIN plugin, so I think we can create them in real time. It's very early to say if it will work, but right now my only concern is the placing of navigation meshes. Create a level layout, place guards and patrol routes, light sources and objectives (mostly). The idea is to create a new game mode akin to Metal Gear Solid VR Missions (but with a more. Level Editor I'm prototyping a new level editor for Twin Souls. Quite some new stuff since the last devlog update. In the following months we will iterate over our model proportions and animations with the help of our backers. Turning Aragami from a concept into a 3D model is not an easy task, and there's still a lot of work to do. We already talked about Assassins' Masks in a previous update, and we'll talk more about them in the future. The Mask of the Aragami is the player's first unlocked Assassin Mask. Kiba's proportions are similar to a Japanese Wakizashi, as Aragami needs a flexible and quick weapon to achieve his assassinations. It belonged to the warrior Orochi, companion of Ryûta. Aragami's scarf serves as a HUD-less interface, so the player can see every moment how much Shadow Energy is left, which Shadow Powers are available (in the future) and also the player's visibility state. Aragami's armor and scarfs interact with Aragami's reserves of Shadow Energy, glowing stronger according to Aragami's current power. It belonged to the legendary warrior Ryûta, a member of the Guild of Darkness 'Dâkudagâ'. Furēku (scale) is Aragami's dragon armor. The clothes for the final concept are also of huge importance. We decided to totally hide his face and create the Mask of the Assassin, the mask that Aragami wears on his shoulder (and on his face in the future). His visage (or lack of it) should mark him as a stranger to the living. Aragami is an undead assassin born from the shadows. One last concerns were the 'humane' look of him. We love Japanese mythology, and decided to make Twin Souls' world akin to ancient Nippon tales, so our character definitely agile and aggressive. We felt that we needed a more 'ninja-like' assassin. The first tests depicted an assassin with arabic influences, or a totally different take with a futuristic assassin in plate armor. We took some extreme art directions before getting to the definitive concept. During its conception, multiple attempts were made to get the ultimate shadow assassin. We wanted an assassin with an oriental (or ninja-like) feeling to it, but also something that could be out of this world, or at least something not from the realm of the living. We followed an iterative process to design the Twin Souls' protagonist. Aragami (derived from Japanese 荒 ara, meaning raging or vengeful, and 神 kami, meaning spirit or deity) is Twin Souls' shadow assassin. Pretty much an overhaul of the entire game.There's a new Kickstarter Update in which we talk about Character Design. Notes: Along with the Assassin Masks DLC comes the big Community Update (01.06a), added x86 version and much more. Teleport to any shadow, become invisible, materialize weapons or even summon a shadow dragon to infiltrate the enemy ranks and dispose of your targets. Additional Notes: Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads).Īragami is a third person stealth game that casts you as an undead assassin with the power to control the shadows.Graphics: 2GB of Video Memory, NVIDIA GeForce GTX 660, AMD Radeon HD7870.
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